A curious Gnome has wandered away from his garden and is lost in the woods - help him get home :)

Controls: WASD to move - Left Click to attack

Made in 10 days for GameDev.TV Jam 2025 - Theme: Tiny World

All assets and SFX made by me.

Pixel Art made in Aseprite

SFX and BGM made in Ableton Live.

Unity Version 6.1.

I wanted to do so much more and there are many issues need fixing but unfortunately I work full-time and asset creation ate 90% of my time :/

Comments

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(+1)

I enjoyed this. I was frustrated with how easily I died and kept going back to the beginning until I found the door and then it made sense. I like how the gnome fits the tiny world theme and how he has a tiny axe.

Some things it could have benefited from are bigger swing animations and some coyote frames. Extending the swipe from the axe would make it easier to understand where exactly the hitbox extends to; it's also hard to tell how far the hitbox goes in the y direction. Coyote frames would help more with the feel of the platforming. Especially in that section with about six spike pits, it felt like I definitely did hit jump before I fell (even though I know I probably didn't), it would have felt a lot better to play if it had maybe 3 frames after leaving the platform where jump is still available.

I think you did a good job with the time you had.

Thanks for playing and for the feedback, it's very much appreciated!

At present the game uses a jumpPoint on the bottom of the Player gameobject that casts a Ray to check if the player is grounded to allow the player to jump, I noticed when playtesting that this was quite unforgiving so moved it to the very back of the player to allow a later jump but think I could've pushed it even further - but this is the first time I'm hearing about Coyote frames and sounds like it'd solve that issue for sure so I'll definitely give that a look - thanks :)